Archive for May, 2008

access email from another location

Saturday, May 31st, 2008

Access Email From Another Location

Writen by Stephen Cope

You’re expecting an important personal email, and you’re at work. So how do you access your email from another location like your office? In fact one of the most common questions I get asked is: How do I access my outlook express email (IncrediMail email) from work?

Understanding Email Basics

To understand how you go about this, you first need to understand the basics of email. Email functions, in fact, very much like the normal mail system. The process for both standard physical mail and email are:

Physical Mail:

1. Mail is placed into postal system by sender.
2. Mail is transferred between sorting offices.
3. Mail is delivered to the Local post office of recipient and placed in his post office box.
4. Receiver goes to Post office opens post box and takes mail home.
5. Receiver sits at home and reads mail.

Email:

1. Mail is placed into email system by sender (using email client)
2. Mail is transferred between email servers.
3. Mail is delivered to the recipient’s email provider’s server and placed in his mailbox.
4. The Email client (e.g. outlook express) connects to server and transfers email from the email server to the local client and deletes it from server (default behaviour).
5. The Receiver reads email that is now stored on his local PC. See Mailbox and mailbox locations for more details.

Normally you would go to the post office and collect your mail and bring it back home. The mail would now be stored in your house. But you could go to your post box read your mail and then put it back in the post box (i.e. not take them with you) .

If you did that then, some else could then come at a later time and read the same mail. This we can also do in the email world. In the email world most email clients use a protocol called POP3 to get the email from the local email server and move it to your mailbox on your local machine. Basically this is the same behaviour as in the physical mail.

But we can tell the email client to leave a copy of the messages on the email server, and so we can then access the same email again from another location using another email client.

So it is possible to access your email from multiple locations by simply leaving a copy of your email on the email server. Leaving Email on the email server has a number of advantages.

Stephen cope is a freelance technical trainer and the webmaster of several websites. You can get more email, Outlook Express and IncrediMail tips and advise at IncrediMail and Outlook Express Updates.

tips for perfect prints for beginners

Saturday, May 31st, 2008

Tips for Perfect Prints (For Beginners)

Writen by John Sollars

Undeniably, photo prints still remain the most popular way of sharing memories. With the right printer and a handful of simple techniques, your pictures can look as sharp as the lab-processed ones. Read on for some great tips for getting the best prints possible.

Start with a Good Image
The first thing you need to get a good print a high-quality image. An image that merely looks good onscreen is not enough. Here’s what a good image file would have:

Good Resolution
Resolution refers to the number of pixels in an image {usually stated in dpi (dots per inch) or PPI (pixels per inch).}. The more pixels a photo has, the more clarity and detail it will retain as you increase its dimensions. Resolution can also be expressed by the width and height of the image, and the total number of pixels it contains. For example, an image that is 1500 pixels wide and 2100 pixels high (1500 x 2100) contains 3,150,000 pixelsor almost 3.2 mega pixels.

Most digital cameras offer a variety of resolution settings. It’s a good idea to use a higher-quality setting if you plan on printing large sized pictures. Here are some general guidelines:
Less than 640 x 480 pixels = Wallet-size prints. Good for E-mailing to friends , picture displays on the refrigerator etc.
640 x 480 pixels = 4″ x 6″ photo prints. These are going to be best for photo albums, General usage including craft projects (scrapbooks, stickers, etc).
1152 x 864 pixels = 5″ x 7″ photo prints. These are good for framing for home display, screensavers and photo greeting cards
1600 x 1200 pixels = 8″ x 10″ or larger. Good for framing, screensavers for home or gallery display and photo calendars

Best Format
Even if your image is high resolution, you will still need to save it in the correct file format: TIFF or JPEG. For best printing results, always save your pictures in the TIFF format (example: my_friends.tiff). Although this format results in a slightly larger file size, it will produce the most satisfactory results. The JPEG format (example: my_friends.jpg) is preferable for e-mailing photos as it results in smaller, compressed filesideal for sending electronically.

Quality Control
Use a good image-editing program to remove dust marks and specks on your photos. The printer will most definitely pick up imperfections even if they’re very small. You can also use the sharpening option to more clearly define the edges of objects in your print. Use a Good Printer and Know How to Use it Once you are familiar with the features and settings of your printer, you will be able to get the best possible results.

Avoid DPI Dilemmas
Dots per inch (dpi) is a measurement of print resolution that indicates the number of individual dots a device can create on a page per square inch of area. For crisp, colourful, professional-looking prints, you should choose a printer with at least 600 x 600 dpi. Otherwise, your photos may turn out pixilated (objects will appear jagged and speckled).

Printer Drivers
Printer drivers play the role of translators, acting as a medium of communication between your printer and computer. To help fix problems and bring significant performance improvements, it is important to use the most current version available for your printer. Printer manufacturers regularly update drivers, and you can download new versions for free from the company’s website.

Resolution Settings
Refer to your printer’s manual to learn how to change quality settings. Usually, you would want ‘best quality’ resolution for photos; however, for wallet-size prints, ‘normal’ resolution may be enough. Experiment with your printer settings to see which ones give you satisfactory results.

Paper Settings
Paper settings control the amount of ink that is laid down on paper; therefore, using the setting that matches your photo paper is essential to making good prints. When you find a setting that works best for a particular paper type, make note of it so you will be able to get the same results when you use that paper again.

Clean and Clear
Running the ‘clean’ function in your printer every two to three months improves print appearance and prevents problems such as streaking and clogging. You can access ‘properties’ settings to perform maintenance actions such as cleaning the printer nozzles and aligning the print head. Understand Your Ink and Paper Your choice of printing supplies, such as paper and ink, can make the difference between a good print and a great one.

Paper and Ink Selection
Using Original Equipment Manufacturer (OEM) supplies would definitely assure you of the quality but they come with a price. Nowadays, Canon and HP boast of inks that deliver optimum colour and fade resistance up to 110 years. Non-OEM supplies are definitely cheaper, but its debatable whether they can achieve the same quality.

Drying Time
Before you frame a photo print or add it to a scrapbook, be sure to give it enough time to dry. Most OEM inks and papers are designed to dry within an hour or so, but it is best to allow the print to dry for about 24 hours prior to framing or placing it in a photo album. If you are printing multiple pictures, remove them from the printer slide as they come out and set them aside. This will eliminate any chances of accidental smearing or running.

John Sollars is the managing director of Solar Electronics, which are both ink and pc peripheral suppliers based in Shropshire, UK. To access a comprehensive online shop of original and re-manufactured printer inks please visit http://www.mega-office.co.uk.

video encryption

Saturday, May 31st, 2008

Video Encryption

Writen by Alastair Taylor

What is Video Encryption?

Video Encryption is an extremely useful method for the stopping unwanted interception and viewing of any transmitted video or other information, for example from a law enforcement video surveillance being relayed back to a central viewing centre.

The scrambling is the easy part. It is the un-encryption that’s hard, but there are several techniques that are available. However, the human eye is very good at, spotting distortions in pictures due to poor video decoding or poor choice of video scrambling hardware. Therefore, it is very important to choose the right hardware or else your video transmissions may be un-secure or your decoded video may not be watchable.

Some of the more popular techniques are detailed below:

Line Inversion:

Method: Whole or parts of the signal scan lines are inverted.
Advantages: Simple, cheap video encryption.
Disadvantages: Poor video decrypting quality, low obscurity, low security.

Sync Suppression:

Method: Hide/remove the horizontal/vertical line syncs.

Advantages: Provides a low cost solution to Encryption and provides good quality video decoding.

Disadvantages: This method is incompatible with some distribution equipment. Obscurity (i.e. how easy it is to visually decipher the image) is dependant on video content.

Line Shuffle:

Method: Each signal line is re-ordered on the screen.

Advantages: Provides a compatible video signal, a reasonable amount of obscurity, good decode quality.

Disadvantages: Requires a lot of digital storage space. There are potential issues with video stability. Less secure than the cut and rotate encryption method (see below)

Cut & Rotate:

Scrambling Method: Each scan line is cut into pieces and re-assembled in a different order.

Advantages: Provides a compatible video signal, gives an excellent amount of obscurity, as well as good decode quality and stability.

Disadvantages: Can have complex timing control and requires specialized scrambling equipment

The cut and rotate video encryption method is probably the best way of achieving reliable and good quality video encryption, an example of a good implementation of this system is in the Viewlock II

Implementing vice scrambling

The video scrambling hardware, in particular the decoder should function correctly even if there is a noisy (for example having what are commonly known as ’snow’ on the screen. ‘Snow’ is when there are flecks on your TV screen, often seen in poor reception areas) or unstable signal. If the link to the encrypted signal should stop working then this should not be a problem. The link between the video encoder and video decoder should be regained and the decryption quickly continued.

The very nature of security camera systems is that they are often outdoors as so must be able to withstand the rigours of the weather. The video encryption hardware should be stable under or protected from the effects of rain, sunlight, extreme heat and cold. It should not be damaged if there is a power spike in the supply. In these systems the video encoder emits a wireless signal to the video decoder unit before it is viewed, it obviously must be the case that the very act of broadcasting the signal does not effect the video encoding hardware and likewise the video encoding hardware should not effect the radio transmitter.

The most important item is that the video scrambling system should be secure, else why bother? It is amazing how some encryption methods can easily be cracked. For example certain cable television stations ‘encrypt’ their channel broadcasts via a relatively un complex method, which can easily be decoded using a number of cheap bits of electronics from radio shack. That would obviously be illegal! The cable TV’s method of encryption is very crude, they usually just dynamically alter the vertical sync signal so that your TV cannot get a proper lock on it and so it scrolls randomly.

The other extreme is to scramble the transmitted video signal too much so that it is costly both in equipment and time to the video at the receiver. Remember that this is a ‘live’ video scrambling broadcast followed by a ‘live’ video decryption display. ANY electronics can be copied, given enough money and time, but making this process as hard as possible is of benefit as it at least delays the time when illegal copies will be available.

Finally and most obviously each user must have a unique encryption key so that other users of the system cannot view the transmitted video by accident or purpose without the key owners knowledge. The total number of possible user keys must be such that it is highly unlikely for someone to guess the correct key.

Visit http://www.whatprice.co.uk for more helpful advice.

the technical terms in motion capture

Saturday, May 31st, 2008

The Technical Terms in Motion Capture

Writen by Y.H. Lee

(Pre – Production, Production, Post Production, Motion Capture, New Media)

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A) Pre – Production

Scene: A scene or script is a numbered part of a film script, which may be broken down into parts in longshot, medium-shot, close-up, etc by the director when shooting. A master scene is a fairly long length of the script, all under one number, which the director will certainly break down later. He or she may, however, take the whole of a master scene first, then shoot closeups of the various characters to cut in with this later. In animation the basic unit of continuous action, usually shot on one background, from which a film is built up.

Script: The detailed scene-by-scene instructions for a film or television production, including description of setting and action with dialogue and camera directions. When the script also has full details of visuals it is termed a ’storyboard’.

Storyboard: A form of shooting script common for animated films for many years and now usually used for commercials, even live-action ones. It consists of a series of sketches showing key positions for every scene, with dialogue and descriptive notes below. Still used in animation.

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B) Production

2D Animation: The creation of moving pictures in a two-dimensional environment, such as through “traditional” cel animation or in computerized animation software. This is done by sequencing consecutive images, or “frames”, that simulate motion by each image showing the next in a gradual progression of steps. The eye can be “fooled” into perceiving motion when these consecutive images are shown at a rate of 24 frames per second or faster. 3D

Animation: The creation of moving pictures in a three-dimensional digital environment. This is done by sequencing consecutive images, or “frames”, that simulate motion by each image showing the next in a gradual progression of steps, filmed by a virtual “camera” and then output to video by a rendering engine. The eye can be “fooled” into perceiving motion when these consecutive images are shown at a rate of 24 frames per second or faster.

Character animation: The art of making an animated figure move like a unique individual; sometimes described as acting through drawings. The animator must “understand how the character’s personality and body structure will be reflected in its movements.

Character model: A sheet of drawings defining the proportions, shape, clothing etc. of a character for the guidance of animators.

Computer animation: The technique of using computers to generate moving pictures. Some systems can achieve this in real-time (25 frames per second-or in the USA 30fps), but the majority of animation is created one frame at a time and then edited into a continuous sequence. Very sophisticated programs are required to perform the tasks of movement, fairing, perspective, hidden-surface removal, colouring, shading and illumination, and as the trend increases towards more realistic images, faster computers are needed to process the millions of computations required for each frame. The term “computer animation” covers a broad range of subjects, but overall can be defined as the creation of moving images through the use of computers. These images can be created in either a two-dimensional or three-dimensional space, and can be applied to web design, user interface design, application development, video games, movies, special effects, cartooning, and many others.

Computer graphics: Charts, diagrams, drawings and other pictorial representations that are computer generated.

Effects animation: The animation of non-character movements such as rain, smoke, lightning, water, etc.

Go-Motion: Similar to ‘Stop-Motion’, but the animation is produced by rods attached to the pupet/creature, which can be programmed by a computer to perform the required movement. The advantage over stop-motion is that a lot more realistic movement can be created, because the puppet/creature blurs slightly between each frame. The disadvantage is that the rods attached to the creature need to be hidden from view (e.g. using the blue-screen process)

In Between: The paper drawing of a figure that lies in sequence between two key positions drawn by an animator.

Key frame animation: The animator ‘draws’ directly onto the CRT display and produces a basic picture or cell. A number of these drawings can then be superimposed on one another to form a composite cell or key frame. Many of these key frames can be made up and stored in the computer to be called up and used as required. The action of the film can be created by stringing together the series of key frames, and introducing the desired movements between one frame and the next. Each key frame can be used over and over again by simply calling it repeatedly from the computer score.

Stop-Motion Animation: Moving a special effects puppet or model/creature a small amount and recording a single frame (or small number of frames) so that when the film is played back at a normal speed it appears to move. The disadvantage with this form of animation is that it can sometimes appear to ’strobe’, partly due to the lack of blur between the frames.

Three-dimensional modeling: Geometrical descriptions of an object using polygons or solids in three dimensions (x,y,z coordinates) for the purpose of creating the illusion of height, width and depth. C) Post Production

Edit : The process of assembling video clips, audio tracks, graphics and other source marerial into a presentable package.

Off-Line Edit : A “draft” edit, usually prepared in an off-line edit suite (at a lower cost), then taken to an on-line facility to make the final cut.

On-Line Edit : The final version of an edit, prepared in a professional edit facility.

Non-linear editing : An approach to video editing made possible by digital video recordings. As in word processing, video segments can be inserted between two existing segments without erasing either. Unlike the approach required when editing analog video , segments do not need to “laid down” in the sequence in which they will later be shown.

Off-line editing : The steps during the edit process when a preliminary selection of usable shots and scenes is made, and the tentative sequence of these elements is decided. This process is typically done with lower cost, simpler editing equipment than is found in a professional edit suite (where on-line editing is done). Using off-line editing can significantly reduce the total cost of a producation.

On-line editing : The steps during the edit process when the compilation of final program is done. When affordable, this is done in a professional edit suite with high quality equipment. If off-line editing had been done, the edit decision list from that phase guides the on-line edit process, typically minimizing the time and cost in the professional edit suite.

Post Production : The phases of production that occur after the recording, filming, or taping. This includes editing, mixing, effects, dubbing, compression, mastering, etc.

Render Farm : A group of computers which work together to perform the computation-intensive tasks of 3-D rendering.

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D) Motion Capture

Mocap : The process of recording the data from human movement so that it can be used for 3D characters created on a computer. Mocap can be used for 3D animations for film, TV and games, and for special effects work. There are wireless, magnetic motion capture systems, and optical systems, which track markers attached to the animator.

Performance Capture : The recording of a performance, either human or animal, using a Motion Capture system (or similar technology) – difference being that you can motion capture a table, but it is cannot give a performance. Special Effects Blue (or Green)

Screen : A system that replaces a specified colour (blue in this case) with images from another source. This can either be done optically (eg. using film) or electronically (eg. in video, also known as Chroma-Key in video). Some computer systems look at pixel in the scene and determine whether to replace that pixel with the other video source. Better computer systems allow ’some’ of the colour of the pixel from 1 image and ’some’ from another image. The better systems could be take transparent objects (eg. bottles) or smoke and combine these with the images from another source.

Chroma-Key : Keying out parts of an image which contain a particular colour (or colours). Eg. replacing a blue or green background with images from another source.

Composite : To combine two or more individual images onto one piece of film by photographic or digital means. Early compositing was accomplished in the camera by masking part of the scene when filming, rewinding the film and removing the matte and shooting again to expose the previously masked portion. Digital compositing is commonplace, in which multiple film images are scanned into the computer, combined digitally, and output to a single piece of film.

Motion Control : Controling the motion of a camera or special effects object (eg. model space ship etc), using commands from a computer, so that the exact moves can be repeated as many times. This makes it easy to composite it (ie.combine it with another shot).

Rotoscoping : Drawing around something in the frame so that an effect can be applied to that part of the film. If an animated creature has to go behind something in the live action piece of film, that object can be drawn around so a matte can be created, so that the createure will not show over the top of that object. If the camera is moving, then each frame of film would have to be rotoscoped. If the camera is still, then the same matte can probably be used for all frames in that shot. Rotoscoping was first used by the Fleischers for making cartoons. The Fleischers invented the Rotoscope, which is a device for projecting live-action film on to paper frame by frame, so that the outline could be traced and used as a guide for the animation. The Rotoscope consists of an animation camera and a light source (usually using a prism behind the movement and the lamp house attached to the camera’s open door) that projects a print through the camera’s lense and the projected image is then traced to create a matte. The lamp house is then removed and the raw stock placed in the camera and the drawings are filmed through the same lense that projected the image. The resulting image will then fit the original image if the two strips of film are run bi-packed in the same projector movment (using an optical printer). In digital film effects work, rotoscoping refers to any drawn matte, as both images can be seen compisited while the matte is being drawn, so good results can be achieved.

Virtual Sets : Sets which are generated (at least partially) from data within a computer. Mostly used for TV work, these systems replace the real set (eg. an empty studio) with a computer generated set, allowing the actor/presenter to move in the foreground. eg. the background is ‘keyed out’ and replaced with the set which has been created in a 3D package (eg. Softimage or 3D Studio Max), and any camera movements will be duplicated by the ‘virtual camera’. This will require a powerful computer, especially if it is to be done in real-time, for example a Silicon Graphics machine. The method of keeping track of the camera movement (so that it can be duplicated in the 3D computer set) is different for the various sytems. Some systems use a blue grid painted on the back wall of a studio of a known size. A red LED is projected onto the cameras and the actor/presenter so that they too can be tracked throughout the set.

Visual effects (also called optical or photographic effects) : Special effects achieved with the aid of photographic or digital technology, occurring after the principal photography, or main shooting, of a film. Includes miniatures, optical and digital effects, matte paintings, stop-motion animation, and computer-generated imagery (CGI).

Wire Removal : Removal of unwanted wires, rods, etc. from a piece of film by replacing them with what would have been seen if they weren’t there (eg. the background). This can be done by replacing them with the same area from another frame in which the wires/rods were not visible, or by averaging the colours on either side of the wire and replacing it with the average.

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E) New Media

A generic term for the many different forms of electronic communication that are made possible through the use of computer technology. The term is in relation to “old” media forms, such as print newspapers and magazines, that are static representations of text and graphics. New media includes:

* Web sites

* streaming audio and video

* chat rooms

* e-mail

* online communities

* Web advertising

* DVD and CD-ROM media

* virtual reality environments

* integration of digital data with the telephone, such as Internet telephony

* digital cameras

* mobile computing

Use of the term new media implies that the data communication is happening between desktop and laptop computers and handhelds , such as PDAs , and the media they take data from, such as compact discs.

A Motion Capture Assistant of Inner Esteem Motion Capture Studios For more Information please visit our 3D Animation Motion Capture Studios

purchasing an inexpensive pc

Friday, May 30th, 2008

Purchasing an Inexpensive PC

Writen by Rob Pirozzi

Personal computers have become relatively inexpensive, at least as compared to what they used to cost. There are now many sources for inexpensive PCs. This article will provide you with information on sources for low-cost personal computers, computer peripherals, and accessories.

The average home computer user does not necessarily need the latest and greatest technology. Most simply need a PC with a relatively new Intel processor, or equivalent; a reasonable amount of memory – 256MB or more; a reasonable amount of disk space – 20GB or more; a CD, DVD or CDRW; and a modem and networking capability. It is only individuals with demanding needs such as intensive gaming, or video or image manipulation that really need more. Individuals who store large libraries of picture or graphics files, music files, or video files will require substantially more disk space.

Before shopping, you need to get a clear idea of what your PC needs are and in what timeframe you are going to need a new PC. If your need for a PC is immediate, then you must try to find the best deal from a local electronics retailer. In addition, if you need or must have the latest, most “cutting-edge” technology, you can expect to pay handsomely. While in either case you may be able to find a relatively good deal, you will have probably paid more than if you can wait five plus business days for shipping and give up a little on the technology curve.

For individuals who do not need a PC immediately, and who are not looking for the “latest and greatest” technology, there are many excellent sources for inexpensive PCs, peripherals, and computer accessories. In many cases, PCs can be found for under $400, and even under $300. Sources for low-cost PCs include:

  • On-Line Retailers
  • On-Line Refurbished Equipment and Outlet Stores
  • On-Line Auctions

On-Line Retailers

There are many excellent on-line retailers such as TigerDirect (www.TigerDirect.com) and TechDepot (www.TechDepot.com) who can provide substantial savings on PCs, peripherals, and accessories. On-line retailers also typically have huge inventories including components, and consumer electronic items such as digital cameras, PDAs, and MP3 players. The lowest cost PCs may be factory close-outs (PCs being replaced by more current technology) or reconditioned/refurbished (good as new, but not new). They will work fine and be more than adequate for most average home-computing needs.

On-Line Refurbished Equipment and Outlet Stores

Many computer vendors and retailers also have factory outlet stores and/or refurbished equipment outlets. Again, although not the latest technology, or even brand new, these PCs will meet most computing needs and will be much less expensive. Refurbished equipment/outlet retailers include:

  • Amazon.com – Amazon.com has an “Outlet, Used & Refurbished” store that can be found under the “Computers” category. Here they offer both clearance items and refurbished items at substantial savings.
  • Dell Outlet – Dell has an outlet store that offers savings on Dell desktop and laptop computers, as well as other Dell accessories and electronics, including monitors, printers, handhelds, and TVs. Select “Home & Office” on the main page of the Dell Site (www.Dell.com) and then scroll down to find “Dell Outlet”.
  • Gateway Remanufactured Products – Gateway offers outlet prices on remanufactured Gateway desktops and laptops. Select “Remanufactured” on the Gateway site (www.gateway.com).
  • HP Outlet Store – Hewlett-Packard offers outlet pricing on HP desktops, laptops/notebooks, monitors, printers, cameras, and televisions. Select “Outlet” on the main page of the HPShopping site (www.shopping.hp.com) to find their offering of products.
  • IBM – IBM offers IBM Certified Used Equipment that has been refurbished and tested to IBM specifications. Offered items include desktop PCs, notebooks, printers, monitors, and parts and accessories. Enter “refurbished PC” into the search bar of the IBM site (www.IBM.com) to find what they have to offer.
  • Iomega – The Iomega factory outlet offers excellent prices on Iomega removable disk drives, portable disk drives, internal and external disk drives, flash drives, DVD, and CDRW drives. Select “Outlet” off of the main page on the Iomega site (www.iomega.com).
  • TechDepot – TechDepot offers both clearance items and refurbished items off of their site (www.TechDepot.com). Select either the “Clearance” or the “Refurbished” tabs on their home page to find what they have to offer.

On-Line Auctions

Perhaps requiring the most patience and persistence are the on-line auction sites. For those with the right temperament, good deals on PCs and related products can be found at eBay and at CompUSA Auctions.

Conclusion

With a little research, time, and persistence, you should be able to save a substantial amount of money on PCs and PC related items from any of the above named sources. While what you get may not be the latest technology, or new, it should meet the demands of all but the most advanced PC users.

Rob Pirozzi is a freelance writer who provides timely, quality professional writing of all types. He is also the publisher of the web site Low-Cost-Computing.com which provides information on low-cost computers and low-cost or free software for the average home or small business computer user.

proper scanning resolution

Friday, May 30th, 2008

Proper Scanning Resolution

Writen by Maricon Williams

One thing to master about scanning is the proper scanning resolution. The proper resolution to scan depends on how you intended it to be used.

Before scanning it is important to know these five vital information: size of the original image, size of the printed image, LPI at which your image will be printed, resolution multiplier and the process of editing the scanned image. The hint is – the higher the resolution, the larger the file size.

To calculate the final image resolution, these are the solutions:

  1. If the size of the image is absolute, multiply LPI by your resolution multiplier. Ex. LPI x 2 for brochures.

  2. if the size of the image is not absolute, multiply LPI by your resolution multiplier and then the size of the final image as a percentage to the original. Ex. LPI x 2 x %.

In cases of commercial printing, ask your print shop if you do not know the required LPI as well as other specifications.

Scanning at a slightly higher resolution is most of the time advantageous. By that, it is easier to dump unneeded resolution after scanning. Moreover, reduce your image to the final resolution before placing it in your document for printing.

In most of the print works, 300 dpi is the standard print resolution. The standard resolution for web is 72 dpi. This works best in computer screens. If you you’re scanning in an image and only going to use it for web you could maintain it at 72 dpi. Film print’s standard resolution on the other hand is 720 dpi. That way you can make enlargements. The general rule with resolution is that never go up but you can always go down. If you have a 720 dpi image, you can at any rate bring it down to 300 dpi and still look sound.

If you are using photographs for your web, scan them at 72 or 100 dpi.72 dpi is screen resolution and the preferred format for saving the image is jpeg though you can also use .psd. Remember that when you Save As, you are creating a copy of your current document and you are decreasing its file size. You can also save your file within Photoshop. This will allow you to preview your work to adjust the quality of the same. If the image is really huge, simply go to Image > Image Size and bring down the resolution to 300 for print or 72 for web or change the image dimensions if it is indispensable.

About The Author
Maricon Williams I love reading. Give me a book and I’ll finish it in one sitting. Reading is the chance to be transported to a different world and so is writing. I’m more enthusiastic about writing however, since you can relay your ideas to someone else. I can only imagine that feeling when I hear a complete stranger talking about my ideas which read on an article somewhere. To relay my message to as many people is the same as touching people with music. Only mine’s less harmonic. I try to make up for it with the color I bring with words. And most of the time, it’s more than enough. Additional Information about the article can be found at http://www.fullcolorprintingcompany.com

what power supply do i need

Friday, May 30th, 2008

What Power Supply Do I Need?

Writen by Steve Valentino

In our world today, the quality of a personal computer is often measured only by its processor speed, memory capacity, and hard drive space and for gamers, the quality of the video card. Sometimes, the computer monitor will grab some attention, especially if it has an LCD screen. Seldom, however, do we think of a computer by its power supply. And seldom do we give them an upgrade, even if we have upgraded each and every other computer component.

But when the power supply is damaged or stops working, we have to think about it, or we have no computer period. The only solution is a power supply replacement.

There are a lot of computer power supplies available in computer shops, so finding one should not be difficult. Replacing your power supply with a new unit should also be easy. The hard part is selecting the power supply that your computer needs. There are different kinds of power supplies and each has different specs. For your computer to work properly, it must be equipped with the right one.

There are two basic things to consider whenever you are buying a new power supply for your computer — power requirements and the power supply’s form factor.

Power Requirement

Modern power supplies have power outputs that range from 200 watts to 500 watts. Before purchasing a new power supply, you must first know the amount of power that each of your computer’s components need. These power requirements can usually be found on the labels of the components themselves. By adding up these figures, you’ll have a good estimate of the power output your new power supply should have.

As a general rule, never buy a power supply with output ratings that are lower than your estimates. Neither should you buy those that have too high a power rating, as most of this power would simply be wasted.

Form Factor

The standard form factor used on most PC power supplies today is the ATX-form factor. Not all power supplies, however, use this standard. If you have an older PC, it must be using a power supply in the AT-form factor. There are also less common form factors today like the TFX and BTX form factors. Before purchasing a new power supply, identify first what form factor would fit on your PC or else there’ll be no way for you to use it.

Power Supplies provides detailed information on Power Supplies, What Power Supply Do I Need?, Uninterruptible Power Supplies, DC Power Supplies and more. Power Supplies is affiliated with Welding Inverters.

problems occurring with software

Friday, May 30th, 2008

Problems Occurring with Software

Writen by Jordi Shoman

When an individual purchases a piece of software, the last thing he/she wants to discover is that there is something amiss with the purchase. Quite often a problem that arises with a purchase is incompatibility, that is, the product simply will not work with your computer because your system either does not have the gumption to run the program or your system is lacking the proper resources to execute the commands of the software. Seldom is there a product that is compatible with all computer systems and as such it is important to read the packaging of the product and determine if your computer is capable of running this software.

Solutions to software incompatibility can be relatively straightforward but at the same time may be rather complex. If your computer simply lacks the resources, whether that means you need to upgrade drivers or increase the speed of your machine, then the solution merely involves an additional purchase. On the other hand, if the software is completely incompatible with your computer’s operating system then you will likely not be able to utilize that piece of software.

Another problem that frequently arises is your purchase is missing a component that may or may not be necessary for the operation of the program. While many new products are complete in their packaging, purchasing second hand software can be risky. In doing so, one may encounter this particular problem. The missing piece might not be essential however, and may simply be a booklet explaining how to install and run the software. Conversely, if the missing piece is crucial to the operation of the software then one can observe the packaging for the contact information of the manufacturer and go about finding a solution in this manner.

Other such problems involving software revolve around what is termed glitches. These most often occur with gaming software and hamper the overall playability of the game, basically via interrupting the game play or by causing the game to freeze.

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decisionmaking made easy new software helps you decide

Thursday, May 29th, 2008

Decision-Making Made Easy: New Software Helps You Decide

Writen by Carla Vaughan

Decision making can be downright difficult. It becomes a daunting task to choose a path (whether you’re talking about which kind of business to start or if you should work from home or work in an office). How do you know what makes the most sense?

Everyone wants to have money. The key is to figure out a way to make money and do something you enjoy at the same time. It doesn’t seem like work when you really enjoy it. The problem is this: How am I supposed to figure out which avenue to take in order to produce income for my family and yet fit in with my values and goals?

My decision took months to make. Yours doesn’t have to take more than a few minutes thanks to some awesome free software, but I’m getting ahead of myself. I’ll explain the decision-making software in a bit. I did not have anything to assist me in deciding what to do, so I labored over lists, weighed the pros and cons and struggled for weeks and weeks trying to decide what to do.

In the end, I decided to start my own website. It has been a rewarding experience and a money-maker, too, but it took me nearly forever to get to the point of making a decision. Luckily, you have another business tool to use to help you make your decisions much faster. It’s called Choose It and it was just released in early May. I’ll tell you more about after I share one more decision-making nightmare I went through.

Back to my new business: Once I decided what I wanted to do, then I had to determine what topic to focus on for my web site. Gardening has always been a passion of mine and I am a master gardener, so that seemed like a perfect topic. At the same time, though, I love to help others and have worked in Human Resources for years. I wondered how I could incorporate that into a business model.

If I had access to Choose It when I started this whole process, my decision-making would have gone so much faster and easier. While the Choose It concept is simple, the software is truly powerful.

It doesn’t matter if you are wanting to decide something as simple as what to wear for the day or if you are challenged by something as complex as which new car to buy, this software can handle it. Not only that, but it is as simple as answering a few questions.

“Choose It” is a one-of-a-kind program. There is nothing else like it available. More than that, it’s free. Since it was just recently launched, the people who created it are allowing people the opportunity to use it for no cost. I honestly do not know if it will ever be sold or if it will always be free. I just found out about it myself a week ago.

You have an amazing opportunity to use this software to help you make your own decisions. It is unlike anything else you have ever seen or used before. Give it a try and see if it doesn’t make your life easier. Try Choose It and make your decision-making process more productive and less time consuming.

Again, whether or not you are trying to decide what business to go into or whether you are trying to make sense of your daily schedule, Choose It can help. Give it a try.

For more information on “Choose It”, please follow this link: Choose It Software Information. This is one software package you need to check out.

Carla Vaughan is the owner of Professional-Resume-Example.com, a web site devoted to assisting candidates in the job-search process. She holds a B.S. in Business from Southern Illinois University and has authored several books.

desktop management interface

Thursday, May 29th, 2008

Desktop Management Interface

Writen by Ken Marlborough

Desktop Management Interface is a specialized system to manage many computers in a very large establishment. The basic component of Desktop Management Interface is the Management Information Format Database (MIFD). The database stores all information on a local computer. Experts say that Desktop Management Interface is nothing more than a set of application programming interfaces or APIs. Thanks to Desktop Management Interface, any computer system can exchange information.

Desktop Management Interface has three different components – service layer, management interface and component interface. The management interface is a text file that has information on hardware and software. The component interface is an application program interface (API). The service layer acts as a link between management interface and component interface.

Desktop Management Interface comes in handy when you are trying to identify and manage computer components, and is accepted as the ideal desktop methodology. The interface is the storehouse of all information on computers. Desktop Management Interface is the brainchild of a Distributed Management Task Force (DMTF), and has made the jobs of IT managers, technical experts and common users much easier. The innovative and sophisticated Desktop Management Interface helps people get information on processor category, installation dates, maintenance records, power sources, peripherals, etc.

Desktop Management Interface has some extremely advantageous aspects. Vendors and systems integrators can exchange information effectively, and you don’t have to install any particular hardware or operating system to have it running efficiently. You can run the management interface on a Simple Network Management Protocol (SNMP) and on non-network computers.

Desktop Management provides detailed information on Desktop Management, Desktop Management Interface, Remote Desktop Management, Desktop Management Software and more. Desktop Management is affiliated with 3D Desktop Wallpaper.